2009年4月22日星期三

A complete Menances Guide

Hello palyers , Nice to see you here !
I collect a Menance Guide of Chronicles of Spellborn for you , if you are interested in it have a look !

General Remarks
All of these should be soloable around their respective level, possibly even lower, if you're good and have a suiteable class. A group of two should solve any problem, and a
group of three to four can take on significantly higher level Menances.I denoted Menances that can help you bridging the possibly left Fame gap to 27 with * for solo kills and ** for group kills. The fame is quite OK for an equal level and really
good for higher levels. Get those quests either at the numerous Quartstone docks or on the way there.
Old Wilfried
Type: level 10/1 BoarLocation: southeastern Hawksmouth - has a tendency to wander into the nearby AronitesTactic: Typical boar, hitting harder and having more health. If you know how to dodge no problem.
Gravis Werden
Type: level 15/3 AroniteLocation: patrolling along the wall in the very south of HawksmouthTactic: Mainly a melee fighter with some weak ranged moves, but many dangerous Aronite groups surrounding him.
Tiny Tyke
Type: level 15/3 HyenaLocation: running circles in northern AldenvaultTactic: Hit's viciously and is hard to dodge. Use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener.
Serkin the Chestcutter
Type: level 15/3 OustedLocation: Ousted camp near the portal to Gravesbow in AldenvaultTactic: He himself hits moderately hard and debuffs using both melee and magic skills. Is protected by low level Ousted groups on a very fast respawn.
"Big Mama" Molar
Type: level 20/3 LionLocation: southern part of Tarnflower Fens in HoggsridgeTactic: Hit's viciously and is hard to dodge. Use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener.
Daphne Bunscook
Type: level 30/3 Glaive (instead of level 20)Location: patrolling the road southwest of the Hoggsridge lakeTactic: Didn't really fight back much, not hard. Pull her into the open because she might bug and fall through the world.
Belevitos Berserker
Type: level 25/3 BerserkerLocation: partols the eastern rim between Cairnbog and Scourmarsh in HearthTactic: This one is relatively hard - she moves in and out of melee and varies tactics. Most important is to get her isolated and then simply have a deck with both good melee
and ranged options available.
Karaklos
Type: level 30/3 CrocodileLocation: hides under a tree just east of the Hearth battlefieldTactic: Typical crocodile with more health and hitting harder. Watch out for Hamstring and Physique debuffs and use Use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener.
Pull it into the open because it might bug and fall through the world.
Shunny
Type: level 35/3 SlackjawLocation: patrols the main streets of Eastern and Western Stack in Green DistrictTactic: Sometimes doesn't fight, some does - if he does, he hits hard, but usually is rather manageable like all Slacksjaws. Make sure to clear some of the surrounding mobs
before engaging him.
The Beast
Type: level 35/3 HyenaLocation: running circles along the shore / carapace wall / bridge in the Green District park areaTactic: Hit's viciously and is hard to dodge. Use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener.
Duraman
Type: level 35/3 UrugautLocation: at the Demon Wall near the eastern portal in BrightvaleTactic: Typically hard hitting and tough Urugaut - either be good at dodging or use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener.
Jason Moonwit
Type: level 35/3 AroniteLocation: in the main camp of Tarnflower Fens in BrightvaleTactic: He himself doesn't hit too hard and has both melee and magic skills.But he packs a punch and has some tough groups of Aronites guarding him. Pull him into the open
because he might bug and fall through the world.
Hirck Freep
Type: level 40/3 GlaiveLocation: patrolling in front of the central Glaive camp in GravesbowTactic: Capable melee fighter with fall back ranged and quite some hitpoints. Many Glaive are patrolling this area, so watch out.
Barra Barra
Type: level 40/5 BathanderLocation: patrols along the edge / Demon Wall in the very east of GravesbowTactic: Is surrounded by many normal Bathanders and even more hyenas and pumas in vincinity. Either thin those out before or pull her into an empty area. Hits very hard (up to
3k pre resist), but is dodgeable (train on normal Bathanders first). You should either use a standard level 20 regenfood or have a good selfheal available. Hitbox is a hell to
melee. Also likes to run around like crazy and fall through the floor afterwards.
Mjirna Conall
Type: 45/3 CriminalLocation: in the Glaive camp in northwestern GarminholmTactic: Didn't really fight back much, greatest problems are the Glaive groups around that area, although they're quite spread out.
Spheya (quest not available)
Type: 45/3 PantherLocation: roams the eastern parts of Garminholm, with an annoying tendency to fall through teh worldTactic: Keep and eye on the local wildlife and be sure to keep its medium melee attacks under control or dodge / heal on a regular basis.
Bunnister Jilnas (quest not available)
Type: 45/3 CriminalLocation: small island in the northwest of SorrowmistTactic: Hits rather weak - just kill him.
Shagga (quest not available)
Type: 45/3 PantherLocation: patrols around the swamp in SorrowmistTactic: Hits rather weak - just kill it.
Heralon Shurinai (quest not available)
Type: 50/3 AroniteLocation: in the big Aronite encampment in StonedeepTactic: Uses weak magic and a blood hook. Make sure to clear any other Aronite resistance before engaging and he's quite doable.
Dodogan (quest not available)
Type: 50/3 ObodenaLocation: the big hollow mountain in the southern desert of Stonedeep - entrance is to the north-eastTactic: Very few hitpoints, so can be nuked after pulling the one or two groups around him first - often does not even hit at all.
Geer
Type: level 55/3 HowlerLocation: around the Howler hole near the eastern portal in Mount of Hero NorthTactic: Typically tough Howler with nasty poisons and fast retreat moves (very likely actually the retreat bug). Warriors simply rely on their Warcry, Rouges need to be careful
while dodging heavy at range, while Mages should try to take it slow and rely on massive selfheal.
Zack the Zealot
Type: level 55/3 GlaspailLocation: around the Howler hole in Evhail's Haerth in Mount of Hero North, although often eaten by local wildlifeTactic: Fair mix of melee and magic attacks with decent damage, slight AoE. Quite doable, but avoid disarms and fight in the opens - he is very prone to the retreat bug with all
those trees around.
Ferrus
Type: level 55/3 AncorrLocation: patrols the Shard edge of the western island in DesolateTactic: Has very few HP and can be nuked - just disarm it or precharge a combo.
Jhryux L'niar
Type: level 55/3 VhuulLocation: the Eastern Peaks in Desolate along the Shard Edge and Corrin's RestTactic: Has quite some HP in is quick on its feet. Weaker melee and stronger magic - be very careful when he has built up a -5 / +5 morale on you / him as he can dish out
something like 3k hits by then.
Daahn Daaevid (quest not available)
Type: level 55/3 GhostLocation: patrols between the Deslandes Estate and the northern ruins in SlywoodTactic: Casts magic and has melee moves - hits not particularly hard. Just remember dodging and debuff physique if you want to stay in melee.
Waya (quest not available)
Type: level 60/3 WolfLocation: patrols on a east-west line between the tavern and the Tree of Ascendance in SlywoodTactic: Hit's viciously and is hard to dodge. Use Disarming Strike / Mind Blade / Vile Hunt & Ante Opener. Watch out for the wildlife around it, especially the roaming cats.
Hyonia Shurinai
Type: 55/3 AroniteLocation: partols the northern Knifewilds in Mount of Heros South around the little Aronite encampmentTactic: Has strong ranged attacks, including one that applies a nasty burn. Best ambush her afar from support and close quickly to melee, where she's rather weak. Sometimes is
not attackable, then just follow her a bit until she debugs.
Goor
Type: level 60/3 HowlerLocation: roaming the eastern parts of Mount of Hero South, usually near the small Mine entrancesTactic: Extremly bugged due almost constant being in retreat mode and thus being unhitable most of the time. Bring healing and lots of patience and expect to kill up to a dozen
wild-life on the way. The poisons are nasty bug nothing too serious with good regenfood and dodging & healing.
Perrefin Sadirn (quest not available, area currently not accessable)
Type: level 60/3 GhostLocation: spawnable via using a monolith at the northwestern edge of the Scoured HillsTactic: Mix of strong melee and magic attacks, including a blood hook. But very doable at the level if you keep an eye on your healing / resistbuff and dodge a bit.
Possibly Missing
It seems like every Zone has two menances in it. Based on that information, we still miss:* Scoured Hills - one (possibly bugged)

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